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Sin City
April 4, 2005

Sin City The Hard Goodbye Groundbreaking comic books by Frank Miller. And now a major motion... (here we go).

The film adaption of Frank Miller's Sin City was at the top of my "Please Don't Suck" list for 2005 (Fantastic Four and Hitchhiker's Guide to follow). And my verdict is... the film works. They got it right, it's great fun, and I'm a happy boy. Like most film adaptions, it ain't as good as the book, but the truth is this time you'd be hard pressed to find the differences.

Sin City is old-school noir, steeped in grit and campy violence, where the women are deadly, sex is about power, you love the heros for their flaws, and it's all about trying to be virtuous in an immoral world.

The comics are high-contrast black and white, sucking you in by images that are as much about what's revealed as they are about what's hidden in shadows. The words are scarce and valuable. At the rare Sin City A Dame to Kill For moments when a plot point proves predictable, the characters will jump out and surprise you for being such a smartass know-it-all who thinks he knows what's coming.

The film version takes almost no liberties with the source material, with few omitted scenes and fewer images and angles not directly animated from the stills in the books. It's what every fanboy clamors for, and now they've gone and done it. And that there's the film's strength as well as its self-imposed limitation.

I know it's a testament to how much the comics got right that Rodriguez (and Miller himself as co-director) saw little need to improve upon them for the film. But I gotta ask: beyond introducing the existing stories--as purely as possible--to a wider audience who are more likely to see a Bruce Willis film than pick up a comic book, why make the film at all? Is it to show the relative strengths of both media--comics and film? Is this whole thing simply the most expensive industry ad ever made?

Not that I'm complaining. The acting (particularly Mickey Rourke and Rosario Dawson, both nailing the spirit of the genre) and direction (such attention to detail even through the great, big Sin City The Big Fat Kill campiness of it all) were delightful. It was a fun ride watching the action sequences explode in "real-time." And of course Miller's cameo during "The Hard Goodbye" was a true fanboy delicacy.

But I come to both comics and film first for story, then for character, and then--once every few moons--for better understanding of the human condition. And I don't know that I found any of the above in the film that wasn't already there in the comics. The story was already alive and breathing on the pages, Miller having made many of the "directorial" and "character" choices for the filmmakers when he wrote and drew the thing.

Yeah, that's right, Frank; what have you done for me lately?

I want to be clear that I'm no purist. I'm actually one of those rare fanboys who relishes what Peter Jackson Sin City That Yellow Bastard changes and adds to Lord of the Rings and Fincher brings to Fight Club. The film version of Sin City is an incredible ride, and wildly entertaining in its own right. It might even be the first time a filmmaker has thought to directly adapt the art as well as the high-concept story of a book--a certain boost for illustrators in the future, if the experiment proves successful financially. And I'm so thankful they didn't dumb the stories down to make them more palatable. But there's also little new there for fans of the comic to experience, whereas moviegoers will certainly have more ground to explore even in the four stories they just saw adapted so faithfully on the screen.

For those interested in Clive Owen's character (Dwight), his introductory story, A Dame to Kill For, was the 2nd Sin City book (upper right image), and the only one of the first four graphic novels not anthologized in the film. It also introduces Michael Clark Duncan's character and has a kickass-sized cameo by Marv (Mickey Rourke's character in the film).


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Alex Wilson Writer

Alex Wilson writes fiction and comics in Carrboro, NC. His work has appeared/will appear in Asimov's Science Fiction, The Rambler, LCRW, Weird Tales, The Florida Review, Futurismic, ChiZine, Pif, and Dragon. Locus Magazine has called him a "promising new writer," and Publishers Weekly also has nice things to say.

Alex runs the audiobook project/podcast Telltale Weekly and the writer wiki Guidevines. He publishes the minicomic/zine Inconsequential Art. He is a 2006 Clarion graduate.



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